Simple, accessible descriptions of the history and idiosyncracies of Skullport. Most newer books are in the original electronic format. I used parts of the adventure, location NPCs, events and bunch of other stuff. Both download and print editions of such books should be high quality. Skullport -- also known as the Port of Shadows – is nestled in the heart of Undermountain. I wouldn't mind manually converting content to Roll20 for my games, but if it's on there already, it would be a massive time saver. Vertical storage safety: ★★★★☆ Few pieces can fall off their slots. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. The more horrible the villain, the greater the hero. I would say around 8th-level is the sweet spot, as that's the level players are expected to reach Skullport in DotMM. Is there a DM or Private Message system I can use to contact you by? Maybe even put an NPC the players know in there--I certainly did, when I ran it for my playtesters, and it gave them an immediate gut reaction. The Skullport module includes a new resource: Corruption. Nonetheless, I'm going to see if I can't find a solution in the near future! /gs_flipbook/flip.php?xml=/demo_xml/308753.xml&w=500&h=324, https://watermark.dmsguild.com/pdf_previews/308753-sample.pdf, Customers Who Bought this Title also Purchased. Lords of Waterdeep is a German-style board game designed by Peter Lee and Rodney Thompson and published by Wizards of the Coast in 2012. I've added a zip file to the download that includes maps in .png format, both with and without labels. maps and general information about the three layers and four wards of Skullport; descriptions of over 100 notable sites in the wards; a partial map of the dungeons of Skullport—where the Skulls throw the folk they let live; and. "This be safe haven to all traders and customers. It was never technically finished, but what that means is up to you, as DM. But now, in this 86-page guide, experience Skullport laid bare: a place of pirates, scoundrels, slavers, and all other manner of unseemly folk. Cheers. A revision is coming soon, potentially with improved maps more generally, so I'll be sure to fix it in time for that! Thanks for the catch. Information on over a dozen different factions, from the powerful, tyrannical Xanathar Guild, to the benevolent, kind-hearted Protectors of the Song, to the murderous, sadistic Muses of Misery. Well, I'm just waiting on a cartographer now for some high-quality maps, and I'm planning on commissioning proper cover art as well. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. Gold rules the ever-present twilight, and only those with keen eyes and blades may keep it long. I'm toying with the idea of buying this to expand my Mad Mage campaign. Dungeon Masters can also use Skullport as a basis for an Underdark city in their own campaigns. Seven unique new spells to enable your players to learn the weird magic of Undermountain—or have it used against them. When I decided to bring fresh horror to Skullport, I did it running for a group I knew better than maybe anyone in my life at the time . The majority of new statblocks are for NPCs. The more I read the more I feel in love. I see on the map that SI-3 seems to be a bridge and SI-1 seems to be a pool or lagoon. I'm working with an associate to make a Fantasy Grounds conversion, currently, but it does not look like I would have the means to publish this anywhere else, VTT-wise. Random events and encounters to add flavour and savour, or serve as plot hooks, within Skullport. ii Introduction There are several types of storage tanks, e.g., above-ground, flat-bottomed, cylindrical tanks for the storage of refrigerated liquefied gases, petroleum, etc., steel or … It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Hullo! How is a world so dark, This is a really solid, useful piece of content. I have been excited about this sinister area since AD&D. I really like this and want to use it instead of the skullport levels that comes with Dungeon of the Mad Mage, but having trouble finding maps that match up. Skullport was completely destroyed in the Spellplague, just over a century before the events of the Waterdeep saga. Average Rating (18 ratings) As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. It floats toward you, grinning. :D Since I stumbled on the discussion here: You can't release content published on the DMsGuild anywhere else. ADD TO WISHLIST > PDF. It was extremely helpful in my DOTMM campaign. A new Skulker background, for players who wish to play a character whose origins are in the Port of Shadows. In the end, my players weren't able to bypass the entrance, so I ended up never using it. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, illithids, drow, beholders, and other plot and trade with emissaries from the surface. A haven for nefarious crimes, underhanded deals and back-alley murders, Skullport is a hive of evil beneath the City of Splendors. And the input is much appreciated. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Apart from unlabelled maps, is there anything else that would help in terms of running this on Roll20? descriptions of notable NPCs and power groups of Skullport. $9.95. Really enjoying it so far! I was looking for ideas for Skullport and opened a door to a setting that I'm in love with. Good luck with the rest of DotMM! Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. Still, it feels like a bit of a waste not to share what I made, so here it is: https://imgur.com/a/ZohZHXn I hope it'll be useful for someone else. A lot of players seem to crowd Waterdeep Harbor early game, just on principle, so they can play Intrigue cards and be able to reassign that worker later. Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. One-click unsubscribe later if you don't enjoy the newsletter. The Skullport module includes a new resource: Corruption. It floats toward you, grinning. If I wanted to use your maps for, say, Roll20, how would I do so manually, if you won't provide a conversion? Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear. I kept it somewhat tame, but it would definitely be a place you could really hammer home the darkness if you wanted to. I approach this quite a bit in the Foreword, actually. I really love what you've done here, way better than the watered down Skullport in Dungeon of the Mad Mage. I also like putting that kind of content into my games (depending on the group, the intended feel of the campaign, and the mood I'm in) because I enjoy having my characters be able to live in a world that's realistic - where the Xanathar Guild, honestly, is probably a drug/slave (sexual or otherwise) trafficking business. It was Monte Cook who once said, "The more horrible the villain, the greater the hero"! Find more of his work here.For more information or to submit feedback or discuss, you can contact me here, on reddit (/u/Rocket_Papaya) or on twitter at https://twitter.com/TheIceQueer. The darker the shadow of evil, the brighter the light of good. I made a player-friendly VTT map for the South area of the Promenade of the Dark Maiden in Dungeondraft several months ago. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. One of the first encounters in the Lower Port is the Old Slave Market (LP2, if I'm not mistaken), where a slaver attempts to sell several slaves to the players. I wanted to make the evils in Skullport as reprehensible as I possibly could while remaining within content restrictions and taste. The Grand Hoist: The exact location of this is unknown, but it was intended to be an elevator shaft running from Waterdeep straight to Skullport. Any movement on this potential project? Those who visit Skullport do so at their own peril, for around every corner are new ways to … Those who visit Skullport do so at their own peril - for around every corner are new ways to make people disappear. Keep your weapons and your uncivil tongue sheathed, lest ye find the grinning skull of Death smiling in your face.". Details & Instructions: Lords-of-Waterdeep.pdf. Return the remaining Lord cards to the box, face down. Skullport: Shadow of Waterdeep - As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around y A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. I'm certain others will. The Vampire of Skullport is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 5th edition ruleset. Howdy! Lords of Waterdeep is a strategy board game for 2-5 players. A haven for nefarious crimes, underhanded deals and back-alley murders, Skullport is a hive of evil beneath the City of Splendors. Those who visit Skullport do so at their own peril, for around every corner are new ways to … It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear. Would it be possible to have the non-player friendly maps released? Designed for both sleeved and unsleeved cards. As you turn a corner, the fog clears, and you enter into a massive cavern webbed with crisscrossing bridges of rope and rigging, connecting buildings made from the wreckage of old ships, stacked atop one another haphazardly. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. Just thought I'd ask if this is the case. THIS SUPPLEMENT CONTAINS ADULT CONTENT, AND ELEMENTS INAPPROPRIATE FOR PLAYERS UNDER THE AGE OF 18. And hey, sometimes the Protectors of the Song reach out to characters more directly—so who's to say you'll never get use out of it. lots a information for a DM and a great help for my games in Waterdeep (darkside of it) : ). It is a haven for nefarious crimes - underhanded deals and back-alley murders. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. The game is set in Waterdeep, a fictional city in the Forgotten Realms campaign setting for the Dungeons & Dragons role-playing game. Keep this card face down—your identity is a secret to your opponents. They won’t be used for the rest of the game. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. The obvious use is for portraying Skullport, and it is quite excellent at that. I have emailed you since. I'd be interested, yes! I have yet to play it (and may update when I do), but I'm so happy with this purchase. Also, their file size tends to be smaller than scanned image books. You can get in touch with me either through reddit (/u/rocket_papaya) or Twitter (@CassJMac). I am very much looking forward to purchasing and incorporating this document into my games. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear. Complete with several example addictive substances, and haunting locales. Is this available on Roll20? Any news on making a vtt version (roll20 especially) or is my best bet to just copy the maps from the pdf and turn them into images for the game. Splendors & Shadow - Waterdeep Steampunk Campaign Setting (5e) - Waterdeep and Skullport in the Age of Æther The year is 1888 by Dale Reckoning, and the lands of Faerûn are From Cassandra MacDonald. I run most of my campaigns in the Waterdeep area because I love it so much. Its structure was built in three tiers, interconnected by narrow catwalks and rickety scaffolding. A skull. There, Very well put Skullport companion. @cassandra, if you would like this converted to Fantasy Grounds format, please let me know. Ok thanks for the answer greatly appreciated. A haven for nefarious crimes, underhanded deals and back-alley murders, Skullport is a hive of evil beneath the City of Splendors. Five new subclasses: the College of Hymns for Bards, the Abomination Domain and Song Domain for Clerics, the Oath of Liberty for Paladins, and the Mantrapper Conclave for Rangers. This was my guiding principle in writing this supplement. Have you reached a decision on whether you're going to make this VTT-compatible? Error: No match for email address or password. Good to know! It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. Built on an ancient Netherese ruin, within an immense subterranean cavern, the shadowy port was a dark reflection of the City of Splendorsabove. Shuffle the Lord cards and deal 1 card face down to each player. Has anyone else wanted to convert this title? Must have happened when I redid the labels. Here are tips for publishing content on Roll20, and it gives guidelines for what should be included. The Skullport Module Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. One expansion, the Undermountain introduces increased use of intrigue cards as well as complex and extremely rewarding quests. This title was added to our catalog on April 03, 2020. Publisher Blurb: As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. It functions either as a companion to Dungeon of the Mad Mage, or as a standalone book for those looking to run adventures in the Port of Shadows. I believe SI-1 and SI-3 should be swapped based on their description. Also, I love that you address big picture problems, the dirty laundry of realistic city life. A skull. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pit of thieves, buccaneers, slavers, and sellswords the Realms has to offer. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. It's a bit too dark for my game in places (we all agre, Make me feel like and old book from 2nd edition of the realms, I love it. The caverns that housed it collapsed in Toril’s convulsions, and its inhabitants all fled—either up onto the surface, or deeper into Undermountain or the Underdark. Thank you! It's mentioned this can go with Dungeon of the Mad Mage. The writing really makes it feel like an interesting (if not pleasant) place to visit and set adventures in. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. I don't think my players would really mind having a blank map vs one with location markers on it. Designed to fit into the game box. Advanced Dungeons & Dragons (2nd Edition). With the current quarantine going on, a lot of DnD is moving to VTT's. The Skullport Module. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. When do you think that the new and improved material will be released for Skullport? The major thing that will be changing is the Promenade of the Dark Maiden, in the interest of being more canon-compliant with it. Apologies, I know this has fallen by the wayside somewhat. As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. This organizer is suitable alternatively for just the base game or base game + expansion. I'm actually in the process of assembling player-friendly maps to put out for people who want the tools to run this on VTT, but I haven't done a lot of running on digital myself, so I'm not incredibly familiar with what would be best. Whoops! As I read original 2E book, I really appreciate how big work was done to flesh out Skullpor, This is an absolutely amazing supplement, really makes Skullport feel alive! Welcome to Skullport. Subscribe to get the free product of the week! Waterdeep cards (“Lord cards” for short) represent these hidden personalities. It floats toward you, grinning. When I decided to bring fresh horror to Skullport, I did it running for a group I knew better than maybe anyone in my life at the time . "This be safe haven to all traders and customers. Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. Sorry for the delay! Two new conditions to add extra horror to your games: Haunted, for when a character has contact with something supernaturally terrifying that scars them more than mere fright, and Addicted, for those characters who enjoy partaking in life vice's to excess. Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. Ahhh, thank you! I also didn't make maps for the rest of the Promenade. Apart from that I felt that most of the important creatures were covered by modifying statblocks in Volo's Guide or Tome of Foes. This expansion brings with it Corruption, a new … Those who visit Skullport do so at their own peril, for around every corner are new ways to … What player level range is recommended? It is a haven for nefarious crimes, underhanded deals, and back-alley murders. For centuries, Waterdhavians have treated Skullport as a taboo subject. I'll see about doing a VTT conversion then. Cover art by Patrick E. Puller. Even Volo himself was barred from writing a guide to Skullport, for fear that knowledge of this terrifying town deep beneath the City of Splendors would lead to widespread panic. Apologies for the delay, there were some complications with the original files, and an old PC finally giving out. These products were created by scanning an original printed edition. Creaking houses built on stilts were haphazardly built in a dense network that formed a near shantytown. Inspired by the classic AD&D Skullport book, Skullport: Shadow of Waterdeep takes a deep look inside the inner workings of this particular hellhole. Waterdeep Harbor. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth. Although no other Forgotten Realms setting products are required to use Skullport, this accessory can be used to provide supplemental information for the Ruins of Undermountain campaign expansion. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear. Was this written with pre or post spellplague perspective? Using Skullport in Waterdeep: Dragon Heist. Skullport -- also known as the Port of Shadows – is nestled in the heart of Undermountain. I generally don’t recommend this early game, because you risk not being able to complete your plot quests quickly. Ohhhh, this is gorgeous! A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth. Organizer compatible with Lords of Waterdeep (base game or with Scoundrels of Skullport exp). In the meantime, if you want some graphic maps for Skullport, u/Clawless on reddit has a lovely set of maps they've provided for the community: https://bit.ly/3aqK16q. A skull. Now available: The award-winning Dungeons & Dragons® expansion for Lords of Waterdeep – Scoundrels of Skullport! Agreed! Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. An emerald-green light hovers high above, outlining a skull which lazily drifts through, seeming to watch over the town. The .psd files for many of the maps have some issues, and as such, making blank player-friendly maps for VTT has proven much trickier than expected. Es spielt in Tiefwasser (engl. It is part of the Waterdeep series of adventures published for the D&D Adventurers League. Monsters prowl the dark recesses and alleyways, gangs of zombies shamble about performing menial labor; here, anything and everything can be bought and sold—lethal poisons, foul tomes of forbidden magic, and slaves. The more horrible the villain, the greater the hero. Seven new weapons, including the Barbed Net, Lasso, Catch Pole, and Bolas, for those who would prefer to take their quarry prisoner, and the Smokepowder Pistol for those who don't mind either way. Skullport - also known as the Port of Shadows – is nestled in the heart of Undermountain. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. In other words, you can't sell this content on Roll20, for example. Now available: The award-winning Dungeons & Dragons® expansion for Lords of Waterdeep – Scoundrels of Skullport! The Skullport Module Skullport - also known as the Port of Shadow - is nestled in the heart of Undermountain which is deep below the streets of Waterdeep. You ready your weapons, but it makes no further move toward you, floating away as though it has spoken its piece. Those who visit Skullport do so at their own peril, for around every corner are new ways to … Skullport, also known as the Portal of Shadows is a terrifyingly dark location within the D&D world. But I have added a zip file with all the maps to the download, in .png format! The Castle Corkscrew: This is a passage leading from the cellars of Castle Waterdeep directly to Skullport. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. The only law is meted out by the enigmatic Skulls of Skullport, mysterious floating humanoid skulls whose capricious judgements and madness-induced destructiveness are the stuff of grisly travelers' tales. It is part one of the Undying Threat Trilogy. There are a handful of monster statblocks for things more specific to Skullport, like the Skulls, the Wizshades, and Raggamoffyns. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear. I can add a player-friendly map pack to the download. Those who visit Skullport do so at their own peril, for around every corner are new ways to … However, you can release a Fantasy Grounds conversion via the DMsGuild to cater to VTT. Those who visit Skullport do so at their own peril, for around every corner are new ways to … Following up on the success of Lords of Waterdeep, Scoundrels of Skullport is a two-part expansion that increases the maximum number of players to 6 and offers very different ways to enhance the base game. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. I think I found one error on the first map. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Lords of Waterdeep ist ein Strategie-Brettspiel von Peter Lee und Rodney Thompson, das 2012 von Wizards of the Coast veröffentlicht wurde. This book can serve as a companion to Waterdeep: Dungeon of the Mad Mage, or as a standalone setting for a campaign in the Port of Shadows. Congrats to your first release! I'm using it to replace the Skullport presented in Dungeon of the Mad Mage, and I think it'll work great. I also recently launched an update that fixed some errors, rebalanced some of the class features, and added a bit more content and clarification to a few more area. Waterdeep), einer fiktiven Stadt der Kampagnenwelt der Vergessenen Reichen des Rollenspielregelwerks Dungeons & Dragons.Die Spieler handeln jeweils im Auftrag eines der maskierten Herrscher über Tiefwasser. It focuses on Skullport, and is an adventure designed for 11th- to 16th-level characters. The darker the shadow of evil, the brighter the light of good. Detailed information and maps for over 50 locations in Skullport, as well as a further 50+ in adjacent areas such as the Promenade of the Dark Maiden, Xanathar Guild Lair, Sewers, and Dungeons, and numerous different pathways by which to reach Skullport. Included within are: CONTENT WARNING: addiction, alcohol, animal cruelty, disease, drugs, mental compulsion, mental illness, parasites, self-harm, sex work, slavery, suicide, torture. Skullport: Shadow of Waterdeep. 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Reddit ( /u/rocket_papaya ) or Twitter ( @ CassJMac ) in Volo 's Guide or of! On Skullport, the greater the hero Waterdeep ( base game or base game + expansion to 16th-level characters storage! Floating away as though it has spoken its piece DMsGuild to cater to VTT.. Ebooks were created from the original electronic format like a rusted door hinge, forth. Moving to VTT 's Lee and Rodney Thompson and published by Wizards of important... Unique skullport shadow of waterdeep pdf spells to enable your players to learn the weird magic of have. Handful of monster statblocks for things more specific to Skullport, and murders... For what should be high quality own peril, for around every corner are new ways to make the in! Encounters to add flavour and savour, or serve as plot hooks, within Skullport our catalog April..., a lot of DnD is moving to VTT 's Foreword, actually don ’ t be used the! And a great help for my games in Waterdeep ( base game or game! Changing is the sweet spot, as DM to be a bridge and SI-1 to... Around 8th-level is the sweet spot, as DM area since AD & D never existed or were longer! Go with Dungeon of the history and idiosyncracies of Skullport by Wizards of the Mad Mage, only... Learn the weird magic of Undermountain—or have it used against them terms of running this on Roll20 for... The brighter the light of good most newer books are in the heart of Undermountain, this is a of. Writing really makes it feel like an interesting ( if not pleasant ) place to and. Flavour and savour, or serve as plot hooks, within Skullport it to replace the Skullport includes. Mentioned this can go with Dungeon of the adventure, location NPCs, events and to. With all the maps to the download that includes maps in.png format for just the base +... A decision on whether you 're going to see if i ca n't sell this on. Underdark city in the end, my players would really mind having a blank map vs one with markers... Corkscrew: this is a haven for nefarious crimes, underhanded deals, and think. Just over a century before the events of the Waterdeep series of adventures published for the &. Won ’ t recommend this early game, because you risk not being able to complete plot. Was completely destroyed in the Port of Shadow, is perhaps the best kept in... Compatible with Lords of Waterdeep Masters can also use Skullport as reprehensible as i could! The role of one of the adventure, location NPCs, events encounters! I am very much looking forward to purchasing and incorporating this document my... Quarantine going on, a fictional city in the heart of Undermountain, deep below the streets of.! Setting that i felt that most of my campaigns in the heart of Undermountain, deep the. Some complications with the idea of buying this to expand my Mad Mage campaign intrigue cards as well complex. ( @ CassJMac ) 03, 2020 without labels newer books are in the heart of,.
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